target_sources(crepe PUBLIC Asset.cpp Sound.cpp SoundContext.cpp #Particle.cpp #ParticleEmitter.cpp #ParticleSystem.cpp SdlContext.cpp ComponentManager.cpp Component.cpp ScriptSystem.cpp RenderSystem.cpp #PhysicsSystem.cpp #Force.cpp #CollisionSystem.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES Asset.h Sound.h SoundContext.h #ParticleEmitter.h #ParticleSystem.h #Particle.h SdlContext.h ComponentManager.h ComponentManager.hpp Component.h System.h ScriptSystem.h #PhysicsSystem.h #Force.h #CollisionSystem.h RenderSystem.h ) add_subdirectory(api) add_subdirectory(util)