target_sources(crepe PUBLIC Asset.cpp Sound.cpp SoundContext.cpp SdlContext.cpp ComponentManager.cpp Component.cpp GameObject.cpp Collider.cpp Rigidbody.cpp ScriptSystem.cpp RenderSystem.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES Asset.h Sound.h SoundContext.h SdlContext.h ComponentManager.h ComponentManager.hpp Component.h GameObject.h GameObject.hpp Collider.h Rigidbody.h System.h ScriptSystem.h RenderSystem.h ) add_subdirectory(api) add_subdirectory(util)