target_sources(crepe PUBLIC Asset.cpp Sound.cpp SoundContext.cpp Particle.cpp ParticleEmitter.cpp ParticleSystem.cpp SdlContext.cpp ComponentManager.cpp Component.cpp ScriptSystem.cpp RenderSystem.cpp PhysicsSystem.cpp Transform.cpp Force.cpp CollisionSystem.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES Asset.h Sound.h SoundContext.h ParticleEmitter.h ParticleSystem.h Particle.h SdlContext.h ComponentManager.h ComponentManager.hpp Component.h System.h ScriptSystem.h PhysicsSystem.h Transform.h Force.h CollisionSystem.h RenderSystem.h ) add_subdirectory(api) add_subdirectory(util)