target_sources(crepe PUBLIC Asset.cpp Sound.cpp SoundContext.cpp Particle.cpp ParticleSystem.cpp SDLApp.cpp ComponentManager.cpp Component.cpp ScriptSystem.cpp PhysicsSystem.cpp CollisionSystem.cpp Collider.cpp SDLContext.cpp RenderSystem.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES Asset.h Sound.h SoundContext.h SDLContext.h ComponentManager.h ComponentManager.hpp Component.h System.h ScriptSystem.h PhysicsSystem.h CollisionSystem.h Collider.h SDLContext.h RenderSystem.h ) add_subdirectory(api) add_subdirectory(util)