target_sources(crepe PUBLIC Asset.cpp Sound.cpp SoundContext.cpp Particle.cpp SDLApp.cpp ComponentManager.cpp Component.cpp Collider.cpp SDLContext.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES Asset.h Sound.h SoundContext.h SDLContext.h ComponentManager.h ComponentManager.hpp Component.h Collider.h SDLContext.h ) add_subdirectory(api) add_subdirectory(util) add_subdirectory(system)