#pragma once #include <fstream> #include <iostream> #include <string> namespace crepe { /** * \brief Asset location helper * * This class is used to locate and canonicalize paths to game asset files, and * should *always* be used when retrieving files from disk. */ class Asset { public: /** * \param src Unique identifier to asset */ Asset(const std::string & src); public: //! Get an input stream to the contents of this resource const std::istream & read(); //! Get the canonical path to this resource const char * canonical(); private: std::string src; std::ifstream file; }; } // namespace crepe