#include "Image_asset.h" #include "resource_manager.h" #include #include #include #include #include #include #include #include int main(){ SDL_Init(SDL_INIT_VIDEO); ResourceManager* rm = new ResourceManager; Image* img = static_cast(rm->Load("../img.png")); //Resource* sound = rm->Load("/sound.ogg"); bool quit = false; SDL_Event event; SDL_Window* window = SDL_CreateWindow("Tessting resources", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0); SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0); SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, img->surface); while (!quit) { SDL_WaitEvent(&event); switch (event.type) { case SDL_QUIT: quit = true; break; } SDL_RenderCopy(renderer, texture, NULL, NULL); SDL_RenderPresent(renderer); SDL_Delay(100); } SDL_DestroyTexture(texture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }