#include "Image_asset.h" #include "resource_manager.h" #include "spritesheet.h" #include #include #include #include #include #include #include #include #include int main() { SDL_Init(SDL_INIT_VIDEO); ResourceManager * rm = new ResourceManager; //Image* img = rm->Load("../spritesheet_test.png"); //Resource* sound = rm->Load("/sound.ogg"); bool quit = false; SDL_Event event; SDL_Window * window = SDL_CreateWindow("Tessting resources", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0); SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, 0); SpriteSheet spritesheet("../spritesheet_test.png", *renderer, 1, 4); SDL_SetRenderDrawColor(renderer, 168, 230, 255, 255); SDL_RenderClear(renderer); while (!quit) { Uint32 ticks = SDL_GetTicks(); int sprite = (ticks / 100) % 4; //SDL_Rect srcrect = { sprite * 32, 0, 32, 64 }; SDL_Rect dstrect = {10, 10, 32, 64}; while (SDL_PollEvent(&event) != NULL) { switch (event.type) { case SDL_QUIT: quit = true; break; } } SDL_RenderClear(renderer); spritesheet.select_sprite(sprite, 0); spritesheet.draw_selected_sprite(renderer, &dstrect); SDL_RenderPresent(renderer); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }