#pragma once #include #include #include class TextureMap final { public: TextureMap(); ~TextureMap(); TextureMap(const TextureMap&) = delete; TextureMap(TextureMap&&) = delete; TextureMap& operator = (const TextureMap&) = delete; TextureMap& operator = (TextureMap&&) = delete; bool loadFromFile(const std::string&, SDL_Renderer*); SDL_Point getSize() const { return m_size; } operator SDL_Texture* () { return m_texture; } private: SDL_Texture* m_texture; SDL_Point m_size; };