#pragma once

#include "Image_asset.h"
#include "map_asset.h"
#include "tiledMap.h"

#include <SDL_surface.h>

class ResourceConverter {

public:
	ResourceConverter();
	~ResourceConverter();

	SDL_Surface * FromStringToImage(const Texture &);
	TiledMap FromStringToMap(const Map &);

	//TODO:
	//convertrs a string map into a real map:
};