#pragma once #include "TextureMap.h" #include <SDL_render.h> #include <tmxlite/Map.hpp> class MapLayer final { public: explicit MapLayer(); ~MapLayer(); bool create(const tmx::Map &, std::uint32_t index, const std::vector<TextureMap *> & textures); void draw(SDL_Renderer *) const; private: struct subset final { std::vector<SDL_Vertex> vertexData; SDL_Texture * texture = nullptr; }; std::vector<subset> m_subsets; };