#pragma once #include <SDL_rect.h> #include <SDL_render.h> #include <string> class TextureMap final { public: TextureMap(); ~TextureMap(); TextureMap(const TextureMap &) = delete; TextureMap(TextureMap &&) = delete; TextureMap & operator=(const TextureMap &) = delete; TextureMap & operator=(TextureMap &&) = delete; bool loadFromFile(const std::string &, SDL_Renderer *); SDL_Point getSize() const { return m_size; } operator SDL_Texture *() { return m_texture; } private: SDL_Texture * m_texture; SDL_Point m_size; };