#include "gameObject.h" std::string GameObject::getName() const{ return name; } float GameObject::getX() const{ return x; } float GameObject::getY() const{ return y; } float GameObject::getWidth() const{ return width; } float GameObject::getHeight() const{ return height; } float GameObject::getVelX() const{ return velX; } float GameObject::getVelY() const{ return velY; } void GameObject::setName(std::string value){ name = value; } void GameObject::setX(float value){ x = value; } void GameObject::setY(float value){ y = value; } void GameObject::setWidth(float value){ width = value; } void GameObject::setHeight(float value){ height = value; } void GameObject::setVelX(float value){ velX = value; } void GameObject::setVelY(float value){ velY = value; } GameObject::GameObject(std::string name, float x, float y, float width, float height, float velX, float velY) : name(name),x(x), y(y), width(width), height(height), velX(velX), velY(velY) { }