#include "gameObject.h" std::string GameObject::getName() const { return name; } float GameObject::getX() const { return x; } float GameObject::getY() const { return y; } float GameObject::getWidth() const { return width; } float GameObject::getHeight() const { return height; } float GameObject::getVelX() const { return velX; } float GameObject::getVelY() const { return velY; } void GameObject::setName(std::string value) { name = value; } void GameObject::setX(float value) { x = value; } void GameObject::setY(float value) { y = value; } void GameObject::setWidth(float value) { width = value; } void GameObject::setHeight(float value) { height = value; } void GameObject::setVelX(float value) { velX = value; } void GameObject::setVelY(float value) { velY = value; } GameObject::GameObject(std::string name, float x, float y, float width, float height, float velX, float velY) : name(name), x(x), y(y), width(width), height(height), velX(velX), velY(velY) {}