#pragma once #include "gameObject.h" #include <SDL2/SDL.h> #include <iostream> #include <vector> class WindowManager { public: WindowManager(); virtual ~WindowManager(); void render(std::vector<GameObject *> objects); bool initWindow(); void destroyWindow(); SDL_Renderer * getRenderer(); private: const int SCREEN_WIDTH = 800; const int SCREEN_HEIGHT = 600; SDL_Window * window = NULL; SDL_Renderer * renderer = NULL; };