#pragma once #include <iostream> class GameObject { public: GameObject(); GameObject(std::string name, float x, float y, float width, float height, float velX, float velY); std::string getName() const; float getX() const; float getY() const; float getWidth() const; float getHeight() const; float getVelX() const; float getVelY() const; void setName(std::string value); void setX(float value); void setY(float value); void setWidth(float value); void setHeight(float value); void setVelX(float value); void setVelY(float value); int direction; private: std::string name = ""; float x = 0; float y = 0; float width = 0; float height = 0; float velX = 0; float velY = 0; };