#pragma once
#include <iostream>
class GameObject {
public:
	GameObject();
	GameObject(std::string name, float x, float y, float width, float height,
			   float velX, float velY);
	std::string getName() const;
	float getX() const;
	float getY() const;
	float getWidth() const;
	float getHeight() const;
	float getVelX() const;
	float getVelY() const;
	void setName(std::string value);
	void setX(float value);
	void setY(float value);
	void setWidth(float value);
	void setHeight(float value);
	void setVelX(float value);
	void setVelY(float value);
	int direction;

private:
	std::string name = "";
	float x = 0;
	float y = 0;
	float width = 0;
	float height = 0;
	float velX = 0;
	float velY = 0;
};