#include "window.h" WindowManager::WindowManager() {} WindowManager::~WindowManager() { destroyWindow(); } SDL_Renderer * WindowManager::getRenderer() { return renderer; } bool WindowManager::initWindow() { if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { fprintf(stderr, "Error inititalising SDL.\n"); return false; } window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if (!window) { fprintf(stderr, "Error creating SDL Window. \n"); return false; } renderer = SDL_CreateRenderer(window, -1, 0); if (!renderer) { fprintf(stderr, "Error creating SDL renderer. \n"); return false; } return true; } void WindowManager::destroyWindow() { SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); }