#include "window.h"
#include <iostream>

WindowManager::WindowManager() { this->uiRenderer = nullptr; }

WindowManager::~WindowManager() { destroyWindow(); }

bool WindowManager::initWindow() {
	if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
		std::cerr << "Error initializing SDL.\n";
		return false;
	}

	window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
							  SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
	if (!window) {
		std::cerr << "Error creating SDL Window.\n";
		return false;
	}

	renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
	if (!renderer) {
		std::cerr << "Error creating SDL renderer.\n";
		return false;
	}

	uiRenderer = new UIRenderer(renderer);
	return true;
}

void WindowManager::destroyWindow() {
	SDL_DestroyRenderer(renderer);
	SDL_DestroyWindow(window);
	SDL_Quit();
}

SDL_Renderer * WindowManager::getRenderer() { return renderer; }
void WindowManager::addUIObject(UIObject * uiObject) { uiObjects.push_back(uiObject); }

void WindowManager::renderUIObjects() {
	for (UIObject * obj : uiObjects) {
		uiRenderer->render(obj);
	}
	SDL_RenderPresent(this->renderer);
}