#include "window.h" #include WindowManager::WindowManager() { this->uiRenderer = nullptr; } WindowManager::~WindowManager() { destroyWindow(); } bool WindowManager::initWindow() { if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { std::cerr << "Error initializing SDL.\n"; return false; } window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if (!window) { std::cerr << "Error creating SDL Window.\n"; return false; } renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (!renderer) { std::cerr << "Error creating SDL renderer.\n"; return false; } uiRenderer = new UIRenderer(renderer); return true; } void WindowManager::destroyWindow() { delete uiRenderer; SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } SDL_Renderer* WindowManager::getRenderer() { return renderer; } void WindowManager::addUIObject(UIObject* uiObject) { uiObjects.push_back(uiObject); } void WindowManager::renderUIObjects() { for (UIObject* obj : uiObjects) { uiRenderer->render(obj); } SDL_RenderPresent(this->renderer); }