#pragma once
#include "uiObject.h"
#include "uiRenderer.h"
#include <SDL2/SDL.h>
#include <vector>

class WindowManager {
public:
	WindowManager();
	virtual ~WindowManager();

	bool initWindow();
	void destroyWindow();
	SDL_Renderer * getRenderer();

	void addUIObject(UIObject * uiObject);
	void renderUIObjects();

private:
	const int SCREEN_WIDTH = 800;
	const int SCREEN_HEIGHT = 600;
	SDL_Window * window = nullptr;
	SDL_Renderer * renderer = nullptr;

	UIRenderer * uiRenderer;
	std::vector<UIObject *> uiObjects;
};