#pragma once #include "gameObject.h" #include #include #include "event.h" #include "eventHandler.h" #include struct Alignment { enum class Horizontal { LEFT, CENTER, RIGHT }; enum class Vertical { TOP, MIDDLE, BOTTOM }; enum class PositioningMode { RELATIVE, STATIC,ABSOLUTE }; Horizontal horizontal = Horizontal::CENTER; Vertical vertical = Vertical::MIDDLE; PositioningMode mode = PositioningMode::RELATIVE; int staticX = 0; int staticY = 0; int marginTop = 0; int marginBottom = 0; int marginLeft = 0; int marginRight = 0; }; struct RGBColor{ int red; int green; int blue; }; class UIObject : public GameObject{ public: UIObject(int width,int height); virtual ~UIObject() {} int width; int height; int x; int y; }; class Button : public UIObject{ public: Button(int width,int height); RGBColor color; std::function onClick; }; class Text : public UIObject{ public: Text(int width,int height); std::string text; int size; Alignment alignment; //font resource TTF_Font *font; RGBColor color; }; class TextInput : public UIObject{ public: TextInput (int width,int height); std::string textBuffer; std::string placeholder; size_t caretPosition; bool isActive; RGBColor textColor; RGBColor backgroundColor; size_t maxLength; Alignment alignment; TTF_Font* font; EventHandler onSubmit; };