#pragma once
#include "event.h"
#include "eventHandler.h"
#include "gameObject.h"
#include <SDL2/SDL.h>
#include <SDL_ttf.h>
#include <functional>
struct Alignment {
	enum class Horizontal { LEFT, CENTER, RIGHT };
	enum class Vertical { TOP, MIDDLE, BOTTOM };
	enum class PositioningMode { RELATIVE, STATIC, ABSOLUTE };

	Horizontal horizontal = Horizontal::CENTER;
	Vertical vertical = Vertical::MIDDLE;
	PositioningMode mode = PositioningMode::RELATIVE;

	int staticX = 0;
	int staticY = 0;

	int marginTop = 0;
	int marginBottom = 0;
	int marginLeft = 0;
	int marginRight = 0;
};
struct RGBColor {
	int red;
	int green;
	int blue;
};
class UIObject : public GameObject {
public:
	UIObject(int width, int height);
	virtual ~UIObject() {}
	int width;
	int height;
	int x;
	int y;
};
class Button : public UIObject {
public:
	Button(int width, int height);
	RGBColor color;
	std::function<void()> onClick;
};
class Text : public UIObject {
public:
	Text(int width, int height);
	std::string text;
	int size;
	Alignment alignment;
	//font resource
	TTF_Font * font;
	RGBColor color;
};
class TextInput : public UIObject {
public:
	TextInput(int width, int height);
	std::string textBuffer;
	std::string placeholder;
	bool isActive = false;
	RGBColor textColor;
	RGBColor backgroundColor;
	size_t maxLength = 100;
	Alignment alignment;
	TTF_Font * font = nullptr;
	std::function<void()> onSubmit;
	std::function<void()> onFocus;
};