#pragma once #include "event.h" #include "eventHandler.h" #include "keyCodes.h" #include #include #include // using EventType = std::uint32_t; // using EventId = std::uint64_t; class EventManager { public: EventManager(const EventManager &) = delete; const EventManager & operator=(const EventManager &) = delete; static EventManager & getInstance() { static EventManager instance; return instance; } void shutdown(); void subscribe(int eventType, std::unique_ptr && handler, int eventId); void unsubscribe(int eventType, const std::string & handlerName, int eventId); void triggerEvent(const Event & event_, int eventId); void queueEvent(std::unique_ptr && event_, int eventId); void dispatchEvents(); private: EventManager() = default; std::vector, int>> eventsQueue; std::unordered_map>> subscribers; std::unordered_map>>> subscribersByEventId; }; template inline void subscribe(const EventHandler & callback, int eventId = 0, const bool unsubscribeOnSuccess = false) { std::unique_ptr handler = std::make_unique>( callback, unsubscribeOnSuccess); EventManager::getInstance().subscribe(EventType::getStaticEventType(), std::move(handler), eventId); } template inline void unsubscribe(const EventHandler & callback, int eventId = 0) { const std::string handlerName = callback.target_type().name(); EventManager::getInstance().unsubscribe(EventType::getStaticEventType(), handlerName, eventId); } inline void triggerEvent(const Event & triggeredEvent, int eventId = 0) { EventManager::getInstance().triggerEvent(triggeredEvent, eventId); } inline void queueEvent(std::unique_ptr && queuedEvent, int eventId = 0) { EventManager::getInstance().queueEvent( std::forward>(queuedEvent), eventId); }