#include "ComponentManager.h" ComponentManager ComponentManager::mInstance; ComponentManager& ComponentManager::GetInstance() { return mInstance; } ComponentManager::ComponentManager() {} std::vector> ComponentManager::getAllSpriteReferences() { return mSpriteContainer.getAllReferences(); } std::vector> ComponentManager::getAllRigidbodyReferences() { return mRigidbodyContainer.getAllReferences(); } std::vector> ComponentManager::getAllColiderReferences() { return mColiderContainer.getAllReferences(); }