#pragma once
#include <cstdint>
#include <string>
class GameObject {
public:
GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
template <typename... Args>
void addSpriteComponent(Args &&... args);
template <typename... Args>
void addRigidbodyComponent(Args &&... args);
template <typename... Args>
void addColiderComponent(Args &&... args);
std::uint32_t mId;
std::string mName;
std::string mTag;
bool mActive;
int mLayer;
};
#include "GameObjectMax.hpp"