template <typename... Args>
void ComponentManager::addSpriteComponent(Args &&... args) {
	mSpriteContainer.pushBack(std::forward<Args>(args)...);
}

template <typename... Args>
void ComponentManager::addRigidbodyComponent(Args &&... args) {
	mRigidbodyContainer.pushBack(std::forward<Args>(args)...);
}

template <typename... Args>
void ComponentManager::addColiderComponent(Args &&... args) {
	mColiderContainer.pushBack(std::forward<Args>(args)...);
}