template <typename... Args>
void ComponentManager::addSpriteComponent(Args &&... args) {
mSpriteContainer.pushBack(std::forward<Args>(args)...);
}
template <typename... Args>
void ComponentManager::addRigidbodyComponent(Args &&... args) {
mRigidbodyContainer.pushBack(std::forward<Args>(args)...);
}
template <typename... Args>
void ComponentManager::addColiderComponent(Args &&... args) {
mColiderContainer.pushBack(std::forward<Args>(args)...);
}