#pragma once

#include "Components.h"
#include "ContiguousContainer.h"

class ComponentManager {
public:
	static ComponentManager & GetInstance(); //Singleton

	ComponentManager(const ComponentManager &) = delete; //Singleton
	ComponentManager(ComponentManager &&) = delete; //Singleton
	ComponentManager & operator=(const ComponentManager &) = delete; //Singleton
	ComponentManager & operator=(ComponentManager &&) = delete; //Singleton

	template <typename... Args>
	void addSpriteComponent(Args &&... args);
	template <typename... Args>
	void addRigidbodyComponent(Args &&... args);
	template <typename... Args>
	void addColiderComponent(Args &&... args);

	std::vector<std::reference_wrapper<Sprite>> getAllSpriteReferences();
	std::vector<std::reference_wrapper<Rigidbody>> getAllRigidbodyReferences();
	std::vector<std::reference_wrapper<Colider>> getAllColiderReferences();

private:
	static ComponentManager mInstance; //Singleton

	ComponentManager(); //Singleton

	ContiguousContainer<Sprite> mSpriteContainer;
	ContiguousContainer<Rigidbody> mRigidbodyContainer;
	ContiguousContainer<Colider> mColiderContainer;
};

#include "ComponentManager.hpp"