#include "Components.h" #include Component::Component() : mActive(true) {} void Sprite::Render() { std::cout << "Rendering sprite" << std::endl; } Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {} Colider::Colider(int size) : mSize(size) {}