#include "Components.h"
#include <iostream>

Component::Component() : mActive(true) {}

Sprite::Sprite(std::string path) : mPath(path) {}

Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
	: mMass(mass),
	  mGravityScale(gravityScale),
	  mBodyType(bodyType) {}

Colider::Colider(int size) : mSize(size) {}

void BehaviourScript::onStart() {
	if (behaviour) {
		behaviour->onStart();
	}
}

void BehaviourScript::onUpdate() {
	if (behaviour) {
		behaviour->onUpdate();
	}
}