#include "Components.h" #include Component::Component() : mActive(true) {} Sprite::Sprite(std::string path) : mPath(path) {} Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {} Colider::Colider(int size) : mSize(size) {} void BehaviourScript::onStart() { if (behaviour) { behaviour->onStart(); } } void BehaviourScript::onUpdate() { if (behaviour) { behaviour->onUpdate(); } }