#pragma once #include <cstdint> #include <string> class GameObject { public: GameObject(std::uint32_t id, std::string name, std::string tag, int layer); template <typename T, typename... Args> T & AddComponent(Args &&... args); std::uint32_t mId; std::string mName; std::string mTag; bool mActive; int mLayer; }; #include "GameObjectMax.hpp"