#pragma once #include class Component { public: Component(); bool mActive; }; class Sprite : public Component { public: Sprite(std::string path); std::string mPath; }; class Rigidbody : public Component { public: Rigidbody(int mass, int gravityScale, int bodyType); int mMass; int mGravityScale; int mBodyType; }; class Colider : public Component { public: Colider(int size); int mSize; };