template <typename T, typename... Args>
void ComponentManager::AddComponent(std::uint32_t id, Args &&... args) {
	std::type_index type = typeid(
		T); //Determine the type of T (this is used as the key of the unordered_map<>)

	if (mComponents.find(type)
		== mComponents
			   .end()) { //Check if this component type is already in the unordered_map<>
		mComponents[type] = std::vector<std::vector<std::unique_ptr<
			Component>>>(); //If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
	}

	if (id
		>= mComponents[type]
			   .size()) { //Resize the vector<> if the id is greater than the current size
		mComponents[type].resize(
			id
			+ 1); //Initialize new slots to nullptr (resize does automatically init to nullptr)
	}

	mComponents[type][id].push_back(std::make_unique<T>(std::forward<Args>(
		args)...)); //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<>
}

template <typename T>
void ComponentManager::DeleteComponentsById(std::uint32_t id) {
	std::type_index type = typeid(
		T); //Determine the type of T (this is used as the key of the unordered_map<>)

	if (mComponents.find(type)
		!= mComponents.end()) { //Find the type (in the unordered_map<>)
		std::vector<std::vector<std::unique_ptr<Component>>> & componentArray
			= mComponents[type]; //Get the correct vector<>

		if (id
			< componentArray
				  .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
			componentArray[id]
				.clear(); //Clear the whole vector<> of this specific type and id
		}
	}
}

template <typename T>
void ComponentManager::DeleteComponents() {
	std::type_index type = typeid(
		T); //Determine the type of T (this is used as the key of the unordered_map<>)

	if (mComponents.find(type)
		!= mComponents.end()) { //Find the type (in the unordered_map<>)
		mComponents[type]
			.clear(); //Clear the whole vector<> of this specific type
	}
}

template <typename T>
std::vector<std::reference_wrapper<T>>
ComponentManager::GetComponentsByID(std::uint32_t id) const {
	std::type_index type = typeid(
		T); //Determine the type of T (this is used as the key of the unordered_map<>)

	std::vector<std::reference_wrapper<T>>
		componentVector; //Create an empty vector<>

	if (mComponents.find(type)
		!= mComponents.end()) { //Find the type (in the unordered_map<>)

		const std::vector<std::vector<std::unique_ptr<Component>>> &
			componentArray
			= mComponents.at(type); //Get the correct vector<>

		if (id
			< componentArray
				  .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
			for (const std::unique_ptr<Component> & componentPtr :
				 componentArray[id]) { //Loop trough the whole vector<>
				T * castedComponent = static_cast<T *>(
					componentPtr.get()); //Cast the unique_ptr to a raw pointer

				if (castedComponent) { //Ensure that the cast was successful
					componentVector.push_back(
						*castedComponent); //Add the dereferenced raw pointer to the vector<>
				}
			}
		}
	}

	return componentVector; //Return the vector<>
}

template <typename T>
std::vector<std::reference_wrapper<T>>
ComponentManager::GetComponentsByType() const {
	std::type_index type = typeid(
		T); //Determine the type of T (this is used as the key of the unordered_map<>)

	std::vector<std::reference_wrapper<T>>
		componentVector; //Create an empty vector<>
	//std::uint32_t id = 0;	//Set the id to 0 (the id will also be stored in the returned vector<>)

	if (mComponents.find(type)
		!= mComponents.end()) { //Find the type (in the unordered_map<>)

		const std::vector<std::vector<std::unique_ptr<Component>>> &
			componentArray
			= mComponents.at(type); //Get the correct vector<>

		for (const std::vector<std::unique_ptr<Component>> & component :
			 componentArray) { //Loop through the whole vector<>
			for (const std::unique_ptr<Component> & componentPtr :
				 component) { //Loop trough the whole vector<>
				T * castedComponent = static_cast<T *>(
					componentPtr.get()); //Cast the unique_ptr to a raw pointer

				if (castedComponent) { //Ensure that the cast was successful
					componentVector.emplace_back(std::ref(
						*castedComponent)); //Pair the dereferenced raw pointer and the id and add it to the vector<>
				}
			}

			//++id;	//Increase the id (the id will also be stored in the returned vector<>)
		}
	}

	return componentVector; //Return the vector<>
}