#pragma once #include class WindowManager{ public: WindowManager(); virtual ~WindowManager(); bool loadMedia(); void update(); bool init(); void close(); bool initWindow(); void destroyWindow(); SDL_Renderer* getRenderer(); private: //Loads media //Frees media and shuts down SDL const int SCREEN_WIDTH = 800; const int SCREEN_HEIGHT = 600; SDL_Window* window = NULL; SDL_Renderer* renderer = NULL; };