#pragma once namespace crepe { class Scene; } class WorkersSubScene { public: WorkersSubScene(crepe::Scene & scn); private: void worker1(crepe::Scene & scn, float start_x, float init_speed); void worker2(crepe::Scene & scn, float start_x, float init_speed); void worker3(crepe::Scene & scn, float start_x, float init_speed); void worker4(crepe::Scene & scn, float start_x, float init_speed); void worker5(crepe::Scene & scn, float start_x, float init_speed); void worker6(crepe::Scene & scn, float start_x, float init_speed); void worker7(crepe::Scene & scn, float start_x, float init_speed); void worker8(crepe::Scene & scn, float start_x, float init_speed); };