#include "CollisionScript.h" #include using namespace crepe; using namespace std; void CollisionScript::init() { subscribe([this](const CollisionEvent & ev) -> bool { return this->on_collision(ev); }); } bool CollisionScript::on_collision(const CollisionEvent & ev) { RefVector animators = this->get_components(); if (ev.info.other.metadata.tag == "zapper") { for (Animator & anim : animators) { anim.active = true; anim.set_anim(4); anim.data.looping = true; } return true; } else if (ev.info.other.metadata.tag == "laser") { for (Animator & anim : animators) { anim.active = true; anim.set_anim(4); anim.data.looping = true; } return true; } else if (ev.info.other.metadata.tag == "missile") { for (Animator & anim : animators) { anim.active = true; anim.set_anim(5); anim.data.looping = true; } return true; } return false; }