#pragma once #include "api/Script.h" #include #include class ObjectsScheduler : public crepe::Script { private: std::vector> obstacles; int last_boss_check = 0; int last_obstacle_check = 0; int boss_fight_interval = 5000; int obstacle_interval = 350; int start_offset = 1300; private: void preset_0(); void preset_1(); void preset_2(); void preset_3(); void preset_4(); void boss_fight_1(); bool boss_fight_1_event(); public: void init(); void fixed_update(crepe::duration_t dt); };