#include #include #include #include #include class PrevPlayerScript : public crepe::Script { private: crepe::OptionalRef head_anim; crepe::OptionalRef body_anim; crepe::OptionalRef head; crepe::OptionalRef body; private: float move_speed = 100; private: void init(); void fixed_update(crepe::duration_t dt); bool key_pressed(const crepe::KeyPressEvent & ev); };