#include <crepe/api/Event.h> #include <crepe/api/Script.h> #include <crepe/util/OptionalRef.h> #include <crepe/api/Animator.h> #include <crepe/api/Sprite.h> class PrevPlayerScript : public crepe::Script { private: crepe::OptionalRef<crepe::Animator> head_anim; crepe::OptionalRef<crepe::Animator> body_anim; crepe::OptionalRef<crepe::Sprite> head; crepe::OptionalRef<crepe::Sprite> body; private: float move_speed = 100; private: void init(); void fixed_update(crepe::duration_t dt); bool key_pressed(const crepe::KeyPressEvent & ev); };