#pragma once

#include <crepe/api/Event.h>
#include <crepe/api/Script.h>

class PlayerScript : public crepe::Script {
public:
	void init();
	void fixed_update(crepe::duration_t dt);

private:
	bool on_collision(const crepe::CollisionEvent & ev);

private:
	int prev_anim = 0;
	int current_jetpack_sound = 0;
};