#include "PlayerScript.h" #include "../Config.h" #include #include #include #include #include using namespace crepe; using namespace std; void PlayerScript::init() { subscribe([this](const CollisionEvent & ev) -> bool { return this->on_collision(ev); }); } bool PlayerScript::on_collision(const CollisionEvent & ev) { BehaviorScript & play_scr = this->get_components_by_name("player").front(); BehaviorScript & end_scr = this->get_components_by_name("player").back(); RefVector animators = this->get_components_by_name("player"); RefVector emitters = this->get_components_by_name("player"); if (ev.info.other.metadata.tag == "zapper") { for (Animator & anim : animators) { anim.active = true; anim.set_anim(4); anim.data.looping = true; prev_anim = 0; } for (ParticleEmitter & emitter : emitters) { emitter.data.emission_rate = 0; } play_scr.active = false; end_scr.active = true; return true; } else if (ev.info.other.metadata.tag == "laser") { for (Animator & anim : animators) { anim.active = true; anim.set_anim(4); anim.data.looping = true; prev_anim = 0; } for (ParticleEmitter & emitter : emitters) { emitter.data.emission_rate = 0; } play_scr.active = false; end_scr.active = true; return true; } else if (ev.info.other.metadata.tag == "missile") { for (Animator & anim : animators) { anim.active = true; anim.set_anim(5); anim.data.looping = true; prev_anim = 0; } for (ParticleEmitter & emitter : emitters) { emitter.data.emission_rate = 0; } play_scr.active = false; end_scr.active = true; return true; } return false; } void PlayerScript::fixed_update(crepe::duration_t dt) { RefVector animators = this->get_components_by_name("player"); RefVector emitters = this->get_components_by_name("player"); Transform & transform = this->get_components_by_name("player").front(); for (ParticleEmitter & emitter : emitters) { emitter.data.boundary.offset = vec2(0, -transform.position.y); } Rigidbody & rb = this->get_components_by_name("player").front(); if (this->get_key_state(Keycode::SPACE)) { rb.add_force_linear(vec2(0, -PLAYER_GRAVITY_SCALE / 2.5) * dt.count() / 0.02); if (prev_anim != 1) { for (Animator & anim : animators) { anim.active = true; anim.set_anim(1); anim.data.looping = true; prev_anim = 1; } for (ParticleEmitter & emitter : emitters) { emitter.data.emission_rate = 30; } } } else if (transform.position.y == 195) { if (prev_anim != 0) { for (Animator & anim : animators) { anim.active = true; anim.set_anim(0); anim.data.looping = true; prev_anim = 0; } for (ParticleEmitter & emitter : emitters) { emitter.data.emission_rate = 0; } } } else { if (prev_anim != 2) { for (Animator & anim : animators) { anim.set_anim(2); anim.data.looping = false; prev_anim = 2; } for (ParticleEmitter & emitter : emitters) { emitter.data.emission_rate = 0; } } } }