#include #include #include #include "PlayerBulletScript.h" using namespace crepe; using namespace std; void PlayerBulletScript::init() { this->subscribe([this](const CollisionEvent & e) -> bool { return this->on_collide(e); }); } void PlayerBulletScript::fixed_update(crepe::duration_t dt) { Transform & transform = this->get_component(); Camera & camera = this->get_components_by_name("camera").front(); Transform & cam_transform = this->get_components_by_name("camera").front(); Rigidbody & bullet_body = this->get_component(); transform.rotation += bullet_body.data.angular_velocity * dt.count(); transform.position += bullet_body.data.linear_velocity * dt.count(); vec2 half_screen = camera.viewport_size / 2; float despawn_location = cam_transform.position.x + half_screen.x + 50; if (transform.position.x > despawn_location) { this->despawn_bullet(); } } void PlayerBulletScript::despawn_bullet() { Transform & transform = this->get_component(); Rigidbody & bullet_body = this->get_component(); bullet_body.active = false; BehaviorScript & bullet_script = this->get_component(); bullet_script.active = false; transform.position = {0, -850}; } bool PlayerBulletScript::on_collide(const CollisionEvent & e) { this->despawn_bullet(); return false; }