#include "PlayerAudioScript.h" #include #include using namespace crepe; using namespace std; void PlayerAudioScript::fixed_update(crepe::duration_t dt) { Animator & animator = this->get_components_by_name("player").front(); if (animator.data.col == 0) { if (animator.data.row != this->last_row) { if (animator.data.row == 0) { // right footstep if (current_footstep == 0) { AudioSource & audio = this->get_components_by_name("player_audio").at(0); audio.play(); } else if (current_footstep == 1) { AudioSource & audio = this->get_components_by_name("player_audio").at(2); audio.play(); } else if (current_footstep == 2) { AudioSource & audio = this->get_components_by_name("player_audio").at(4); audio.play(); } else if (current_footstep == 3) { AudioSource & audio = this->get_components_by_name("player_audio").at(6); audio.play(); } } else if (animator.data.row == 2) { // left footstep if (current_footstep == 0) { AudioSource & audio = this->get_components_by_name("player_audio").at(1); audio.play(); current_footstep = 1; } else if (current_footstep == 1) { AudioSource & audio = this->get_components_by_name("player_audio").at(3); audio.play(); current_footstep = 2; } else if (current_footstep == 2) { AudioSource & audio = this->get_components_by_name("player_audio").at(5); audio.play(); current_footstep = 3; } else if (current_footstep == 3) { AudioSource & audio = this->get_components_by_name("player_audio").at(7); audio.play(); current_footstep = 0; } } this->last_row = animator.data.row; } } else { this->last_row = -1; } }