#include "TransitionStartSubScript.h" #include "../MenusConfig.h" using namespace crepe; using namespace std; void TransitionStartSubScript::fixed_update(crepe::duration_t dt) { if (this->get_key_state(Keycode::ENTER) && this->transition == false) this->transition = true; } const char * TransitionStartSubScript::get_scene_name() const { // Provide the next scene defined in MainMenuConfig return START_SCENE; }