#include "TransitionStartScript.h" #include "../MenusConfig.h" using namespace crepe; using namespace std; void TransitionStartScript::fixed_update(crepe::duration_t dt){ if(this->get_key_state(Keycode::ENTER) && this->transition == false) this->transition = true; } const char* TransitionStartScript::get_scene_name() const { // Provide the next scene defined in MainMenuConfig return START_SCENE; }