#include "EndGameSubScene.h" #include "../MenusConfig.h" #include "../../Config.h" #include "api/GameObject.h" #include "api/Scene.h" #include "api/Sprite.h" #include using namespace crepe; using namespace std; void EndGameSubScene::create(Scene & scn){ const vec2 SIZE = {200,100}; const float THICKNESS_BANNER = 34; const float MIDDLE_OFFSET_FACTOR_TICKNESS = 0.83; const float MIDDLE_OFFSET_FACTOR_OFFSET = 1.2; const float MIDDLE_OFFSET_TICKNESS_ADDITION = -8; const float MIDDLE_OFFSET_OFFSET_ADDITION = -0.5; const float BOTTOM_OFFSET_X = 3; const float BOTTOM_OFFSET_Y = -5; GameObject endgame = scn.new_object("EndGameSubScene"); // Top_middle endgame.add_component( Asset("asset/ui/settings_container/top_middle_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, .size = {SIZE.x,THICKNESS_BANNER}, .position_offset = {0,0}, }); // Top_Left endgame.add_component( Asset("asset/ui/settings_container/top_left_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, .size = {THICKNESS_BANNER,THICKNESS_BANNER}, .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2,0}, }); // Top_Right endgame.add_component( Asset("asset/ui/settings_container/top_right_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, .size = {THICKNESS_BANNER,THICKNESS_BANNER}, .position_offset = {SIZE.x/2+THICKNESS_BANNER/2,0}, }); // Top_middle_2 endgame.add_component( Asset("asset/ui/settings_container/top_2_middle_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, .size = {SIZE.x,THICKNESS_BANNER}, .position_offset = {0,THICKNESS_BANNER}, }); // Top_Left_2 endgame.add_component( Asset("asset/ui/settings_container/top_2_left_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, .size = {THICKNESS_BANNER,THICKNESS_BANNER}, .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER}, }); // Top_Right_2 endgame.add_component( Asset("asset/ui/settings_container/top_2_right_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, .size = {THICKNESS_BANNER,THICKNESS_BANNER}, .position_offset = {SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER}, }); // Top_middle_3 endgame.add_component( Asset("asset/ui/settings_container/top_3_middle_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, .size = {SIZE.x,THICKNESS_BANNER}, .position_offset = {0,THICKNESS_BANNER*2}, }); // Top_Left_3 endgame.add_component( Asset("asset/ui/settings_container/top_3_left_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, .size = {THICKNESS_BANNER,THICKNESS_BANNER}, .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER*2}, }); // Top_Right_3 endgame.add_component( Asset("asset/ui/settings_container/top_3_right_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, .size = {THICKNESS_BANNER,THICKNESS_BANNER}, .position_offset = {SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER*2}, }); // Middle_Mid endgame.add_component( Asset("asset/ui/settings_container/middle_mid_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+7, .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_TICKNESS_ADDITION,SIZE.y}, .position_offset = {0,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2}, }); // Middle_Left endgame.add_component( Asset("asset/ui/settings_container/middle_left_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y}, .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET-MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2}, }); // Middle_Right endgame.add_component( Asset("asset/ui/settings_container/middle_right_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y}, .position_offset = {SIZE.x/2+THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2}, }); // Bot_Middle endgame.add_component( Asset("asset/ui/settings_container/bot_middle_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+7, .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_TICKNESS_ADDITION,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS}, .position_offset = {0,THICKNESS_BANNER*3+SIZE.y-5}, }); // Bot_Left endgame.add_component( Asset("asset/ui/settings_container/bot_left_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS}, .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2-BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y}, }); // Bot_Right endgame.add_component( Asset("asset/ui/settings_container/bot_right_setting.png"), Sprite::Data{ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS}, .position_offset = {SIZE.x/2+THICKNESS_BANNER/2+BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y}, }); }