#include "IFloatingWindowScript.h" #include <crepe/api/Sprite.h> #include <crepe/types.h> using namespace crepe; void IFloatingWindowScript::init() { this->disable_all_sprites(); } void IFloatingWindowScript::disable_all_sprites() { RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag); for (Sprite & sprite : sprites) { sprite.active = false; } } void IFloatingWindowScript::enable_all_sprites() { RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag); for (Sprite & sprite : sprites) { sprite.active = true; } }