#include "IButtonScript.h" #include "system/InputSystem.h" #include #include using namespace crepe; using namespace std; void IButtonScript::init(){ this->subscribe([this](const ButtonExitEvent& e) { return this->on_button_exit(e); }); this->subscribe([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); }); } bool IButtonScript::on_button_exit(const ButtonExitEvent& e){ RefVector sprites = this->get_components(); for(Sprite & sprite : sprites) { sprite.data.color = Color{255,255,255,255}; } return false; } bool IButtonScript::on_button_enter(const ButtonEnterEvent& e){ RefVector sprites = this->get_components(); for(Sprite & sprite : sprites) { sprite.data.color = Color{200,200,200,255}; } return false; }