#include "ButtonReplaySubScript.h" #include "MenusConfig.h" #include "../Events.h" #include <crepe/api/AudioSource.h> #include <crepe/types.h> using namespace crepe; using namespace std; void ButtonReplaySubScript::init() { IButtonScript::init(); this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { return this->on_button_press(e); }); this->subscribe<EndGameEvent>([this](const EndGameEvent & e) { return this->set_recording(); }); replay.record_start(); } bool ButtonReplaySubScript::on_button_press(const ButtonPressEvent & e) { replay.play(this->recording); return false; } bool ButtonReplaySubScript::set_recording() { this->recording = replay.record_end(); return false; }